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Research into visual game-interaction technologies is becoming one
of the core problem areas of the computer vision research community.
The field enjoys well-funded national and international funding programmes,
especially in collaboration with industrial partners boasting a plethora
of companies. This work offers a novel human-computer interaction experience.
Yet, despite the apparent interest, the core problems remain as complex and
varied as any in computer vision. The deployment of truly intelligent and
robust human-computer interaction systems face a number of specific challenges
including the segmentation and tracking of individuals in badly illuminated
scenes; extracting body pose; characterization of actions; reduction in false
alarm rates; real time 3D scene reconstruction and motion analysis; and the
semantic linkage between different sensors. To address these challenges,
contributions are particularly welcome in the following areas:
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