CVCG2011

  Second IEEE International Workshop on Computer Vision for Computer Games
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CVPR 2011

Call for Papers

Research into visual game-interaction technologies is becoming one of the core problem areas of the computer vision research community. The field enjoys well-funded national and international funding programmes, especially in collaboration with industrial partners boasting a plethora of companies. This work offers a novel human-computer interaction experience. Yet, despite the apparent interest, the core problems remain as complex and varied as any in computer vision. The deployment of truly intelligent and robust human-computer interaction systems face a number of specific challenges including the segmentation and tracking of individuals in badly illuminated scenes; extracting body pose; characterization of actions; reduction in false alarm rates; real time 3D scene reconstruction and motion analysis; and the semantic linkage between different sensors. To address these challenges, contributions are particularly welcome in the following areas:

  • Real time (low complexity) object, sketch and face recognition and tracking
  • Action and activity analysis and recognition
  • Real time motion estimation
  • Face, hand, and human body pose estimation
  • Non-traditional sensor technology e.g. depth cameras
  • Scalability – computational efficiency (cuda computing, shaders etc)
  • 3D scene reconstruction
  • Visual metrics
  • Multi-camera and multi-sensor fusion
  • Camera-phone based gaming
 

Held in conjunction with the
IEEE Conference on Computer Vision and Pattern Recognition

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